![]() These mission trees are also not trivial to complete, though they’re generally speaking not quite as difficult as the mission trees that Paradox has made for some other games. As Egypt do you want a mission tree that encourages you to push east or west? And once you’ve completed one tree you can switch to another. So you can chose what you want to focus on. ![]() ![]() You don’t just get one tree per nation, you get several, though the exact number varies. Something that the new mission trees have over even the ones that most existing nations has, including Rome, is options right from the get go. You have some choices in regards to what mission tree you want to start with The mission trees also usually has several branching parallel paths, and these branches can be mutually exclusive, you can’t after all both befriend and conquer a nation at the same time. Thrace might never have gone so far as to conquer Scythia historically, but the mission tree that leads to that outcome has a logical progression where you subjugate the “barbarian” nations to the north that historically did threaten Thrace, and if they had gone down that route it would have made sense for them to have kept pushing north. There’s a good amount of variety here and the objectives make sense, both from a historical and a gameplay point of view. The objectives range from conquering specific territories to improving life in your kingdom to building up a lot of wealth. The mission trees do of course work like those of other nations, and are basically a series of objectives which, when you’ve accomplished them, give you some kind of bonus. Egypt, Thrace, Macedon, the Seleukid(/Seleucid) Empire and the Antigonid Kingdom all got brand new mission trees befitting such important powers. The main selling point of this DLC is the new quests and events for several nations. This review is not really about that update, but the DLC itself.īetter act fast, soon only the heirs to the heirs remain New Quests for Old Nations Launching alongside Heirs of Alexander is also the Marius Update, which is pretty much an overhaul of the game. ![]() Heirs of Alexander is not an exception, it adds new mission trees and new events to the successor kingdoms, and also Great wonders, which anyone who can afford them can build. Their Content Packs or immersion packs (names can vary from game to game) are small DLCs that mostly gives a specific region a bit more flavour, and they also tend to have one or two minor things that are relevant for those not playing in that region. Alexander conquered a vast amount of territory during his short reign, from Egypt and Anatolia through present day Iran and up to the borders of India, and upon his death the land that he conquered split into several smaller nations, all vying for power.įor those who have followed Paradox releases for a while the format of this DLC should seem familiar. That quote is supposedly by Alexander the Great, though there’s no actually evidence of him ever saying that, but since when has lack of evidence ever stopped someone from attributing a quote to someone? In either case, this DLC is not about Alexander the Great, but the successor kingdoms he left behind.
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